Catacombs Lighting - Cinematics and Environment

Wolfenstein Youngblood saw the first full implementation of real-time lighting for cutscenes at Machinegames.

It was my job to light all of the cutscenes for Wolfenstein Youngblood and to work with tech to develop the tools and create new methods in realtime post-processing to maintain consistent visual quality with pre-rendered scenes.

Includes all Catacombs hub level environment lighting.

Big shoutout to the cutscenes, characters and tools teams: Jonas Nordstrom, Rebecca Elfstrom, Markus Soderqvist, Kari Koivistoinen, Vidar Rapp, Daniel Johnson, Alex Tek, Patrik Willbo

Environment Art by Dan Robson