Wolfenstein Youngblood saw the first full implementation of real-time lighting for cutscenes at Machinegames.
It was my job to light all of the cutscenes for Wolfenstein Youngblood and to work with tech to develop the tools and create new methods in realtime post-processing to maintain consistent visual quality with pre-rendered scenes.
Includes all gameplay lighting in the Siegturm, I also created the custom Skybox for this level.
Big shoutout to the cutscenes, characters and tools teams: Jonas Nordstrom, Rebecca Elfstrom, Markus Soderqvist, Kari Koivistoinen, Vidar Rapp, Daniel Johnson, Alex Tek, Patrik Willbo
Environment Art by Carl Sturk